map and compass

Scouts Navigation Activities: Fun Ways to Learn Navigation

Navigation is one of the most useful outdoor skills a Scout can develop.

It can turn a walk into an adventure and give Scouts the confidence to explore unfamiliar places safely.

But navigation doesn’t have to start with complicated bearings and technical terminology.

Scouts can learn through games, challenges, route planning and practical outdoor activities.

As their confidence grows, simple map reading can develop into proper compass work, orienteering and expedition navigation.

1. Map Treasure Hunt

Give each Patrol a simple map with several locations marked.

Their challenge is to navigate between the points and find a series of clues.

The clues could lead to a final message, puzzle or activity.

Start with a familiar area before progressing to more challenging terrain.

2. Map the Campsite

Ask Scouts to create a simple map of the campsite.

They can include:

Tents

Paths

Buildings

Trees

Cooking areas

Important landmarks

Then compare their maps with the real environment.

This demonstrates that a map is a simplified representation of the landscape.

3. Find North

Give every Patrol a compass and ask them to find north.

Once they’ve done that, ask:

It sounds simple, but it gets Scouts thinking about direction in relation to their surroundings.

4. Compass Direction Game

Choose a safe, open area.

Call out directions and have Scouts turn to face them.

Start with the four main directions before introducing more precise directions when they’re ready.

For example:

Once Scouts are comfortable, let them take turns calling the directions.

5. Follow the Route

Give Scouts a simple route marked on a map.

They need to follow it and identify landmarks along the way.

At each checkpoint, they could answer a question or complete a small challenge.

This teaches Scouts to constantly compare the map with what they can actually see.

6. Grid Reference Challenge

Introduce grid references using a suitable map.

Give Scouts several locations and ask them to identify them.

Then reverse the activity.

Give them a feature and ask them to provide its grid reference.

Turn it into a competition between Patrols if appropriate.

7. Map Symbol Challenge

Give Scouts a selection of common map symbols.

Can they identify what each represents?

Then ask them to find examples on a real map.

This is particularly useful before taking Scouts on a longer hike.

8. Landmark Navigation

Choose several obvious landmarks around your activity area.

A gate.

A large tree.

A bridge.

A building.

A path junction.

Give Scouts instructions that use the landmarks to create a route.

Eventually, let Scouts create the instructions for another Patrol.

9. Route Planning Challenge

Give Patrols a map and a starting and finishing point.

Ask them to plan a route.

Then introduce a problem:

Or:

Or:

Scouts need to adapt their route.

This teaches an important lesson: navigation isn’t simply following a line on a map.

10. Orienteering Course

Set up a short orienteering course with clearly marked checkpoints.

Scouts use a map to find each point.

Don’t make speed the only objective.

Encourage Scouts to think carefully about their route and check their position regularly.

As they improve, introduce more complex courses.

11. Compass Treasure Hunt

Create a short compass-based course.

Give Scouts simple directions and distances to follow.

For example:

Keep the course compact and supervised.

As Scouts gain confidence, introduce more precise navigation.

12. Navigation Relay

Create several navigation stations.

One might involve map symbols.

Another could involve grid references.

Another could involve finding north.

Another could involve choosing a route.

Patrols move between the stations and complete each challenge.

This works well when Scouts have different levels of experience.

13. Memory Navigation

Give Scouts a map and allow them a short amount of time to study it.

Take it away.

Ask them questions about the route.

This encourages Scouts to actually study the map rather than simply follow instructions.

14. Navigation Bingo

Create cards containing navigation tasks.

For example:

Find north.

Identify a map symbol.

Find a grid reference.

Locate a footpath.

Identify a contour feature.

Scouts complete the tasks as they navigate around the area.

15. Contour Challenge

Introduce Scouts to contour lines.

Start by explaining the basic idea:

Then give Scouts a map and ask them to identify hills, valleys, ridges and steep areas.

Once they understand the map, compare it with the actual landscape.

16. What’s the Best Route?

Give Scouts several possible routes between two points.

Ask them which they would choose.

Then discuss why.

The shortest route isn’t necessarily the best.

A slightly longer route might use a clearer path, avoid steep ground or be more suitable in poor weather.

This develops navigation judgement.

17. Night Navigation

For experienced Scouts, a carefully planned night navigation activity can provide a memorable challenge.

Use a suitable route with clear boundaries and appropriate lighting.

Scouts can practise map reading and direction-finding while dealing with reduced visibility.

Night navigation requires additional safety planning. Never use it as an opportunity to deliberately separate Scouts or make them become lost.

18. Navigation Without a Compass

Give Scouts a simple scenario where their compass is unavailable.

Ask:

They can discuss maps, landmarks, the shape of the landscape and other navigation information.

The activity should focus on understanding navigation rather than relying on a single piece of equipment.

19. GPS Navigation Challenge

Introduce modern navigation alongside traditional methods.

Give Scouts a GPS device or suitable phone-based navigation equipment and ask them to locate predetermined points.

Then compare the GPS information with the paper map.

Discuss why carrying a map and knowing how to use it remains important.

Technology can fail, lose signal or run out of power.

20. What3words and Location Sharing

Introduce Scouts to modern ways of communicating locations.

Discuss systems such as what3words and GPS coordinates.

Give Scouts fictional locations and ask them to explain which information they would give to someone who needed to find them.

Emphasise that digital location systems should complement rather than replace sensible navigation and emergency planning.

21. Navigation Mystery

Create a fictional adventure.

Scouts receive a map and a series of clues.

Each clue leads them to another location.

The final location contains the message.

This can make even basic navigation feel like an expedition.

22. Navigation and Nature

Combine navigation with wildlife observation.

Give Scouts a route containing several natural landmarks.

At each point they might identify a tree, record a bird sighting or investigate an animal track.

This encourages Scouts to navigate by understanding the landscape around them.

23. Navigation and Weather

Give Scouts a route and a fictional weather forecast.

Ask them to decide whether the route is still appropriate.

Then introduce changes:

Heavy rain

Strong wind

Poor visibility

Very hot weather

Scouts can decide whether to continue, change the route or turn back.

This reinforces an important outdoor principle:

24. Lead the Route

Give a Scout responsibility for leading part of a familiar route.

They need to explain where the group is going and point out relevant landmarks.

An adult remains responsible for supervision and safety.

Rotate the role so several Scouts get an opportunity to lead.

This combines navigation with communication and leadership.

25. The Ultimate Navigation Challenge

Bring several skills together.

Give Patrols a map and a planned route.

Along the way they must:

Identify grid references.

Use a compass.

Recognise landmarks.

Interpret contours.

Make route decisions.

Complete checkpoints.

Adapt to a fictional change in conditions.

The objective isn’t simply to reach the finish.

Ask each Patrol to explain how they knew where they were and why they chose their route.

That turns navigation from a test into genuine learning.

Teach Navigation in Stages

Navigation becomes much easier when Scouts learn it progressively.

Start with:

Where am I?

Then:

Which way is north?

Then:

Where do I want to go?

Then:

How will I get there?

Finally:

How will I know that I’m still on the right route?

Those four questions form the foundation of good navigation.

Teach Scouts to Look Up

One of the biggest mistakes beginners make is staring at the map constantly.

Encourage Scouts to look at the landscape.

Look for the path.

Find the hill.

Identify the tree line.

Spot the building.

Then check the map.

Good navigation is a continuous conversation between map and landscape.

Don’t Make Everything a Race

Navigation competitions can be great fun, but speed shouldn’t always be the goal.

A Scout who takes an extra minute to check their position has demonstrated an important skill.

Encourage Scouts to prioritise:

Accuracy

Awareness

Decision-making

Communication

Safety

Speed can come later.

Let Scouts Make the Decisions

As Scouts become more experienced, give them increasingly realistic navigation problems.

Don’t immediately tell them which route to take.

Ask:

This develops judgement rather than simple map-reading ability.

Navigation Is More Than Maps and Compasses

Modern Scouts may use paper maps, compasses, GPS devices and smartphone apps.

Each has advantages and limitations.

The most useful skill is understanding where you are and how to work out where you need to go.

Equipment should support that understanding rather than replace it.

Final Thoughts

Navigation activities can turn an ordinary walk into a genuine adventure.

A map becomes a puzzle.

A compass becomes a challenge.

A landmark becomes a clue.

A route becomes a decision.

As Scouts progress, these simple activities can develop into proper orienteering, hiking and expedition skills.

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CRAIG BURR

I'm Craig, the person behind Survival Guides UK. I created SGUK because I wanted somewhere people could learn real outdoor skills in a practical, straightforward way — from lighting a fire and tying knots to navigation, campcraft and everything in between.

You can read more about the story behind SGUK here as well as our approach here.

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