explorers navigation activities

60-Minute Activity Plan: Compass Codebreaker

A practical compass activity for Scouts that turns basic navigation into a team codebreaking mission. Young people use compass directions to follow bearings, locate hidden information and piece together a final message.

It combines navigation with problem-solving, so even young people who aren’t naturally enthusiastic about map work have a reason to get involved.

Before You Start

Choose a safe activity area with clearly defined boundaries.

You’ll need several markers that can be placed around the area. Each marker should have a large, clearly visible letter, number or symbol.

Prepare a route for each team, or create one shared route that teams follow at different times.

For younger groups, use the four main compass directions: north, east, south and west.

For Cubs and Scouts, introduce intermediate directions such as northeast or southwest.

For experienced Scouts, use three-figure bearings such as 045°, 180° or 270°.

Check all bearings yourself before the activity begins.

Safety

Keep the activity within a clearly defined area that has been checked for hazards.

Young people should not cross roads, enter water, climb fences or go into restricted areas to reach a marker.

Make sure markers are positioned somewhere safe and easy to access.

Young people should work in teams and remain within the agreed boundaries.

If the activity takes place near other groups, buildings or roads, make the boundaries particularly clear.

A compass should be used as a navigation tool, not waved around or used as a toy.

0–10 Minutes: Meet the Compass

Start with everyone together.

Give each team a compass and ask them to identify the four main directions.

Rather than immediately launching into technical explanations, make it physical.

Ask everyone to point north.

Then ask:

Repeat this several times.

Introduce the idea of a bearing as a direction expressed using degrees.

For younger participants, you can simply describe a bearing as “the direction you need to travel.”

For Scouts, explain that north is represented by 000° or 360°, east by 090°, south by 180° and west by 270°.

Demonstrate how to take a bearing safely and accurately.

10–20 Minutes: Bearing Practice

Set up several very short practice points.

Call out a direction such as:

Teams should work out which way to face before moving.

Keep distances short and use this stage to correct common mistakes.

Ask:

“Which way is north?”

“Are you following the direction your compass points, or the direction you are actually travelling?”

For Cubs, focus on getting the basic process right.

For Scouts, introduce three-figure bearings and encourage them to take responsibility for checking one another’s work.

20–35 Minutes: Find the Code

Now introduce the main challenge.

Give each team its first bearing.

At the destination, they find a marker containing a letter.

The marker then gives them the next bearing.

For example:

Then:

Teams continue until they have collected enough letters to form a word or phrase.

Keep the routes short enough that young people aren’t spending the entire session simply walking.

The challenge is about accurate navigation, not distance.

35–47 Minutes: The Route Gets Harder

Now increase the difficulty.

Instead of giving teams every bearing directly, give them a small clue.

For example:

Or:

For Scouts, provide a written three-figure bearing and ask them to calculate the reciprocal bearing as part of the challenge.

You can also add a simple distance requirement:

This introduces the idea that a bearing alone doesn’t tell you how far to travel.

47–54 Minutes: The Wrong Turn

Introduce a deliberate problem.

Tell the teams:

Ask them to work out how they can check their position.

This is an important navigation habit.

Rather than simply carrying on and hoping for the best, they should stop, check the compass and reconsider the information they have.

For Cubs, ask them to return to the last known marker.

For Scouts, ask them to identify where the error may have occurred.

54–60 Minutes: Crack the Code

Bring everyone back together with their collected letters.

Give teams a few minutes to solve the final message.

You can make the answer something relevant to the meeting, such as:

WELL DONE

or:

NORTH STAR

Once the code has been solved, ask the teams how they got there.

Finish by asking:

“What was more important today: walking quickly or checking your direction?”

The answer should lead naturally into the importance of accuracy in navigation.

Adapting for Different Ages

Beavers

Avoid three-figure bearings.

Use north, south, east and west and keep the distances short.

Place large, colourful markers around the meeting area and use pictures or simple words for the final code.

The aim is to introduce the idea that a compass helps you know which direction to go.

Cubs

Introduce the four main compass points first, then add northeast, southeast, southwest and northwest.

Use simple bearings such as 090° and 180° once they’re comfortable.

Keep the route relatively short and give Cubs plenty of opportunities to check their direction together.

Scouts

Use three-figure bearings, distances and reciprocal bearings.

Give Scouts responsibility for planning part of their own route.

You can also introduce a simple grid reference at each checkpoint so that they need to combine compass and map skills.

Leader Notes

Compass activities can become frustrating if young people are expected to understand too much technical information at once.

Keep the progression simple.

First establish direction, then introduce bearings, then add distance and finally introduce problem-solving.

One useful technique is to make teams check each other’s bearings before moving.

This slows the activity down slightly but reinforces the idea that navigation is about making deliberate decisions rather than rushing.

Don’t make the activity dependent on perfect pacing. Terrain, walking speed and individual ability vary too much.

The important thing is that young people learn to follow a bearing, recognise when something doesn’t look right and stop to check rather than blindly continuing.

Learning Outcomes

By the end of the activity, young people should have had opportunities to:

  • Identify the main compass directions
  • Understand the basic purpose of a compass
  • Follow simple compass bearings
  • Develop accuracy and observation skills
  • Work together to navigate a route
  • Recognise the importance of checking direction
  • Respond sensibly when navigation doesn’t go to plan
  • Combine navigation and problem-solving skills

Final Thought for Leaders

A compass is a wonderfully simple piece of equipment, but using one effectively requires patience and attention.

The Compass Codebreaker makes those skills feel purposeful. Young people aren’t following bearings because they’ve been told to practise them—they’re following them because there’s a message waiting at the other end.

Keep the routes achievable and gradually increase the difficulty. The real success is when a young person stops, checks their compass and confidently says:

“I know where we’re going.”

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CRAIG BURR

I'm Craig, the person behind Survival Guides UK. I created SGUK because I wanted somewhere people could learn real outdoor skills in a practical, straightforward way — from lighting a fire and tying knots to navigation, campcraft and everything in between.

You can read more about the story behind SGUK here as well as our approach here.

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