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10 Map Reading Games for Scouts: Fun Activities for Leaders

10 Map Reading Games for Scouts

Map reading is one of those skills that can initially seem complicated.

There are symbols to learn, grid references to understand, contour lines to interpret and scales to work out.

But Scouts don’t need to sit through a long lesson to learn these skills.

Turn map reading into a game and suddenly they’re looking at maps because they want to find the answer.

These 10 activities are designed for Scout leaders and can be adapted for different ages and abilities.

1. Map Symbol Bingo

Map symbols are one of the easiest places to start.

Create bingo cards containing different features that Scouts might find on a map.

For example:

  • Road
  • Footpath
  • Woodland
  • River
  • Building
  • Railway
  • Bridge
  • Campsite
  • Church
  • Contour line

Give each patrol a map.

Call out a feature.

The Scouts find its symbol and mark it on their card.

The first team to complete a line wins.

Make it harder

Instead of calling out the name, show them a map symbol.

They have to identify what it represents.

Skills developed

  • Map symbols
  • Map interpretation
  • Observation
  • Map confidence

2. Grid Reference Treasure Hunt

Turn grid references into a treasure hunt.

Place numbered markers around a suitable area.

Give each team the grid reference for their first marker.

When they find it, they receive the next grid reference.

Eventually, all the locations lead to a final answer or prize.

Start with four-figure grid references.

Once Scouts are confident, introduce six-figure grid references.

Example

You might give them:

GR 1234

They use the map to find the location.

Later, introduce:

GR 123456

and explain how the additional numbers provide a more precise location.

Skills developed

  • Grid references
  • Map reading
  • Precision
  • Navigation

3. Map Memory Challenge

Give each patrol a map.

Allow them a short amount of time to study it.

Then take the maps away.

Ask questions about what they saw.

For example:

Where was the river?

How many roads were near the campsite?

What was north of the woodland?

Where was the nearest bridge?

Teams write down their answers.

Return the maps and let them check.

Make it harder

Give them a blank piece of paper and ask them to draw a simplified version of the area from memory.

It doesn’t need to be geographically perfect.

The aim is to encourage them to notice important features and relationships.

Skills developed

  • Observation
  • Memory
  • Spatial awareness
  • Map interpretation

4. What’s at the Grid Reference?

This is a simple but effective game.

Give Scouts a list of grid references.

They need to identify what is located at each one.

For example:

Possible answers might include:

  • A road
  • A building
  • A stream
  • Woodland
  • A junction
  • A hill
  • A path

You can award points for correct answers.

Make it competitive

Give each patrol 10 grid references.

The team with the most correct answers wins.

Skills developed

  • Six-figure grid references
  • Map symbols
  • Observation
  • Map interpretation

5. Map Scale Challenge

Scale is an important part of map reading, but it can be difficult to understand in isolation.

Turn it into a practical challenge.

Give Scouts a map and several questions.

For example:

They measure the distance on the map and use the scale to estimate the real-world distance.

You can use:

  • String
  • Rulers
  • Paper strips
  • Map measuring tools

Make it a prediction game

Before measuring, ask each patrol to estimate the distance.

Then let them calculate it.

Award points for the closest estimate.

Skills developed

  • Understanding scale
  • Measuring distance
  • Estimation
  • Route planning

6. Spot the Difference

Give every patrol two maps or map extracts.

They look similar, but you’ve deliberately introduced a few differences.

For example:

  • A road has disappeared
  • A building has been added
  • A path has changed
  • A bridge is missing
  • A woodland boundary is different
  • A symbol has been replaced

Scouts have to identify as many differences as possible.

Alternative

Give them one map and a list of statements.

For example:

They must decide whether each statement is true or false.

Skills developed

  • Map observation
  • Symbols
  • Attention to detail
  • Map interpretation

7. Route Planning Challenge

Give each patrol a starting point and destination.

For example:

Their task is to choose the route they think is best.

They should consider:

  • Distance
  • Paths
  • Roads
  • Rivers
  • Bridges
  • Terrain
  • Steep slopes
  • Other obstacles

Then each patrol presents its route.

The interesting part

There doesn’t have to be one correct answer.

Ask:

“Why did you choose this route?”

One patrol might choose the shortest route.

Another might choose a longer route using better paths.

Another might avoid steep terrain.

All three can provide useful discussion.

Skills developed

  • Route planning
  • Map interpretation
  • Decision-making
  • Risk assessment

8. Contour Line Challenge

Contour lines can be one of the hardest map features for beginners to understand.

Make them physical.

Give Scouts several map extracts and ask:

Which hill is steepest?

Which hill is gentlest?

Where is the highest point?

Which route would involve the biggest climb?

Then, if you’re outdoors, visit a suitable area and ask Scouts to compare what they see with the contours on the map.

Simple rule

Once Scouts understand that basic principle, the rest becomes much easier.

Skills developed

  • Contour interpretation
  • Understanding terrain
  • Route planning
  • Map-to-ground awareness

9. Map Puzzle

Turn a map into a puzzle.

Give each patrol a series of clues.

For example:

Each answer leads to the next clue.

You can eventually make the clues form a final message.

Why it works

The Scouts aren’t simply being asked:

They’re solving a problem using map information.

Skills developed

  • Map symbols
  • Grid references
  • Directions
  • Observation
  • Problem-solving

10. Design Your Own Map

For the final activity, turn Scouts into map makers.

Give each patrol a blank piece of paper.

Ask them to create a map of a fictional area.

They could include:

  • Roads
  • Paths
  • Rivers
  • Buildings
  • Woodland
  • Bridges
  • Hills
  • Campsites
  • Points of interest

Give them a list of required features.

For example:

Include two roads.

Include a river.

Include a bridge.

Include woodland.

Include a hill.

Include a campsite.

They then swap maps with another patrol.

The second patrol has to interpret the map and answer questions about it.

Skills developed

  • Map symbols
  • Map interpretation
  • Spatial awareness
  • Creativity
  • Communication

Bonus Game: Human Map

This needs almost no equipment.

Use an open, safe area and designate different parts of it as map features.

For example:

One Scout = church

One Scout = bridge

One Scout = woodland

One Scout = campsite

Arrange them according to a simple map.

The leader then calls out:

or:

Scouts have to work out the relationships between the features.

This is particularly useful for younger sections who are just beginning to understand maps.

How to Progress Map Reading Skills

You can build these games into a natural progression.

Stage 1 — Map Symbols

What does this symbol mean?

↓

Stage 2 — Map Features

What is located here?

↓

Stage 3 — Grid References

Where is it?

↓

Stage 4 — Scale

How far away is it?

↓

Stage 5 — Contours

What is the terrain like?

↓

Stage 6 — Route Planning

Which way should we go?

↓

Stage 7 — Map to Ground

Can you match the map to what you see?

↓

Stage 8 — Independent Navigation

Can you use all of these skills together?

This progression works particularly well because each stage builds on the previous one.

Map Reading Games for Different Sections

Beavers

Keep it simple and visual.

Try:

  • Human maps
  • Map symbol games
  • Simple treasure hunts
  • Matching pictures to map features

The focus should be on exploration and curiosity.

Cubs

Introduce:

  • Map symbols
  • Simple grid references
  • Basic scale
  • Simple routes
  • Map treasure hunts

Scouts

You can introduce:

  • Six-figure grid references
  • Scale calculations
  • Contours
  • Route planning
  • Map-to-ground navigation

Explorers

Challenge them to:

  • Plan routes independently
  • Compare different routes
  • Navigate unfamiliar areas
  • Teach map skills to younger sections
  • Combine maps with compass bearings

Always adjust the difficulty to the individual’s experience.

Turn Map Reading Into a Team Challenge

Patrols can work particularly well for map games.

Give each person a role.

For example:

Navigator — handles the map.

Compass operator — checks direction.

Recorder — writes down answers.

Observer — looks for features on the ground.

Timekeeper — monitors the activity.

Then rotate the roles.

This prevents one confident Scout from doing all the navigation.

Accuracy vs Speed

Many map games naturally become races.

That’s fine, but consider what you’re rewarding.

If Scouts know that the fastest team always wins, they may rush their map work.

Instead, consider scoring:

Skill

Example Points

Correct answers

5

Accurate grid references

5

Good route choice

5

Teamwork

3

Safe decision-making

3

Speed

2

This makes the game about good navigation rather than simply running.

Common Map Reading Problems

“I don’t know what this symbol means.”

Use a map legend.

Encourage Scouts to look it up rather than simply asking the leader.

“I can’t find the grid reference.”

Remind them to work systematically across the map.

“The distance doesn’t look right.”

Check the map scale.

“The hill doesn’t look steep.”

Look at the spacing of the contour lines.

“The map doesn’t match what I can see.”

Stop and reassess.

The map may be misunderstood, or the group may not be where they think they are.

Map Reading Game Leader Checklist

Before running an outdoor activity:

  • Choose a suitable map
  • Check the map is current enough for the activity
  • Check the activity area
  • Identify hazards
  • Check weather conditions
  • Set clear boundaries
  • Explain what to do if someone becomes unsure
  • Establish a stop signal
  • Decide how teams will be supervised
  • Check everyone understands the task
  • Have suitable communication arrangements
  • Have appropriate first-aid arrangements
  • Account for everyone when the activity finishes

Final Thoughts

Map reading doesn’t need to be complicated.

At its heart, you’re teaching Scouts to answer a series of simple questions:

What am I looking at?

Where am I?

What’s around me?

How far away is it?

What is the ground like?

Where should I go?

Games provide an excellent way to practise those questions without turning every session into a lesson.

The more comfortable Scouts become with maps in a fun environment, the more confident they’ll be when they eventually need to use those skills on a real walk or expedition.

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CRAIG BURR

I'm Craig, the person behind Survival Guides UK. I created SGUK because I wanted somewhere people could learn real outdoor skills in a practical, straightforward way — from lighting a fire and tying knots to navigation, campcraft and everything in between.

You can read more about the story behind SGUK here as well as our approach here.

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